
Metin2 Upgrade Planner
Model class skills, PvM/PvP bonuses, weapon ranges and resistance layers with two independent builds.
Equipment board
Fight outcome
Build A vs Build B
Weapon & accessory comparison
Select one equipment category and compare two recorded items at the same or different enhancement levels. Item A is applied live to Build A and Item B is applied live to Build B, so Fight Outcome and Decision update as soon as you change an item or enhancement.
How to use the Metin2 build and damage simulator
Build a character, equip source-backed items, choose a skill and target, then test how weapon attack, class attributes, PvM/PvP bonuses and resistances change the result.
- 01
Choose your class and level
Select Warrior, Ninja, Sura, Shaman or Lycan. Enter the level and core VIT, INT, STR and DEX values that match the character you want to model.
- 02
Equip the current loadout
Open each equipment slot and select the weapon, armour, jewellery and other items. Set the enhancement level where the catalogue provides upgrade data.
- 03
Select the skill or normal attack
Choose the attack you want to test. The skill card shows its damage type, number of hits and the confidence level of the formula.
- 04
Configure the target
Choose a target or enter custom HP, defence and the resistance that applies to the selected damage type. Enter enemy attack to estimate incoming damage.
- 05
Choose PvE or PvP
Use PvE for monsters and PvP for player-versus-player testing. Mode-specific modifiers are applied before the final result is shown.
- 06
Read and compare the result
Review outgoing hit, incoming hit, sustained DPS and time to kill. Use Build A and Build B to isolate the effect of a single item or stat change.
For a clean item test, copy the same setup into Build A and Build B, then change only one weapon, accessory or upgrade level.
Plan Metin2 equipment around the damage source, not the item name.
A useful Metin2 comparison separates base weapon output, class attributes, monster or player bonuses, critical and piercing chances, and the defence that answers the selected attack. The notes below turn those layers into a repeatable testing method.
Class first
Warrior, Ninja, Sura, Shaman and Lycan profiles do not value STR, DEX and INT in the same way. Start with the correct class before judging equipment.
One damage family
Keep normal attack, skill damage and elemental or race bonuses separate. A weapon that wins one test may lose another.
Target-specific defence
Sword, two-handed, dagger, arrow, magic and elemental defences should be tested against the attack that actually reaches the target.
Controlled upgrades
Compare +0 to +9 or one bonus change at a time. Changing several pieces together hides the reason for the result.
Why bonuses need a controlled test
Metin2 equipment can combine default item values with added bonuses. Weapons may carry class attributes, critical or piercing chance, race damage and—in supported item families—average or skill damage. Armour and jewellery can answer the same fight from a defensive angle with HP, elemental resistance or weapon defence.
Because several bonuses can affect one attack at once, the highest visible attack value is not automatically the strongest setup. StatTuner keeps Build A and Build B independent so one weapon, talisman, bracelet or resistance change can be isolated against the same skill and target.
How to read weapon and jewellery changes
Use the item comparison table for source statistics, then verify the practical winner in the combat model. Bracelets often contribute attack speed plus another scaling attribute, earrings can add a class stat, and talismans are tied to elemental power. Those effects matter differently for normal attacks, skills and specialised PvM targets.
A clean test uses the same character level, class attributes, target defence and combat mode. Equip the first candidate to Build A and the second to Build B. The difference in outgoing average, sustained DPS and incoming pressure reveals whether the change is offensive, defensive or merely cosmetic in that scenario.
A practical resistance workflow
Start with the opponent profile you actually face. Enter the relevant defence or resistance, not a generic value. Then run the same skill with and without the item that supplies the resistance. This shows the marginal reduction rather than an abstract percentage.
For PvP, repeat the test with the enemy attack value filled in. A build can lose a small amount of outgoing damage while gaining enough mitigation to survive another hit. The better build therefore depends on time to kill and incoming average together, not DPS alone.
What should you compare?
Build laboratory FAQ
Why can a lower attack weapon deal more damage?
Its class scaling, average damage, skill damage, attack speed or target-specific bonuses may be more valuable for the selected attack.
Should I compare items at different upgrade levels?
You can, but first compare equal levels. A second test at the levels you can actually afford gives a more realistic buying decision.
Does one resistance protect against every attack?
No. Test the resistance that matches the selected damage family or weapon type.
Why are Build A and Build B equal?
Both builds start independently but may still contain identical stats and equipment. Change only one item or attribute to create a measurable difference.
Is the result an official server value?
Item values can be source-backed, while complete combat formulas may be calibrated when the publisher does not expose every server-side rule. Confidence is shown beside the result.
Metin2 Upgrade Planner
Plan Metin2 item upgrades and calculate expected costs. Compare enhancing your gear versus buying a pre-upgraded item. Make smart market decisions.
About this tool
The Metin2 Upgrade Planner helps you calculate expected costs for item upgrades. Make smart decisions by comparing upgrading your gear versus buying a pre-upgraded item.
Upgrading involves success rates, material prices, and blacksmith fees. This planner simplifies the process, giving you an average investment estimate. Optimize your Yang spending and avoid unexpected costs.
How to use it
- 01
Select Item and Target Level
Choose your item and its current level. Then, set your desired target level (e.g., +8 to +9). This defines your upgrade goal.
- 02
Input Materials and Costs
List all materials needed per attempt (e.g., Enchant Item, Bless Scroll) and their quantities. Enter current market prices in Yang. Accurate pricing ensures a realistic cost.
- 03
Include Fixed Costs
Add any blacksmith fees or other fixed costs for each upgrade attempt. This prevents underestimating your total expenses.
- 04
Define Success Rate
Enter the exact success chance for your upgrade step (e.g., 35% for +8 to +9). This directly affects the average attempts needed.
- 05
Review Expected Cost
The tool instantly shows the 'Expected Total Cost'. This is the average Yang you might spend. Remember, actual results can vary due to luck.
- 06
Compare Scenarios
Adjust material prices, success rates, or item usage to compare scenarios. See how different strategies affect your total expected cost. Find the most cost-effective path.
- 07
Upgrade vs. Buy Decision
Compare your calculated upgrade cost with the market price of a finished item. Decide if upgrading or buying is cheaper. Save Yang and time.
Upgrading a Dragon God Sword +8 to +9
Upgrade a Dragon God Sword from +8 to +9. This requires materials, a blacksmith fee, and has a set success rate. We calculate the average expected cost for this step.
Expected Cost = (1 / Success Rate) × (Total Per-Attempt Cost)- 1. Calculate the total cost for one upgrade attempt:
- (2 × 500,000 Yang for Enchant Items) + (1 × 1,500,000 Yang for Bless Scroll) + 2,000,000 Yang (Blacksmith Fee)
- = 1,000,000 Yang + 1,500,000 Yang + 2,000,000 Yang
- = 4,500,000 Yang (Total Per-Attempt Cost)
- 2. Calculate the expected number of attempts needed:
- Expected Attempts = 1 / Success Rate
- Expected Attempts = 1 / 0.35
- Expected Attempts ≈ 2.857 attempts
- 3. Calculate the expected total cost:
- Expected Total Cost = Expected Attempts × Total Per-Attempt Cost
- Expected Total Cost = 2.857 × 4,500,000 Yang
- Expected Total Cost ≈ 12,856,500 Yang
| Scenario | Expected Cost (Yang) | Notes |
|---|---|---|
| Upgrade +8 to +9 (35% success) | 12,856,500 | Using Enchant Items, Bless Scroll, Blacksmith Fee |
| Upgrade +8 to +9 (50% success) | 9,000,000 | If you use a Dragon Scroll for higher success (example rate) |
| Buy Dragon God Sword +9 (Market) | 15,000,000 - 20,000,000 | Example market price, check current prices before buying |
Limitations
- Calculates material and fee costs per attempt. Does not include the base item's value if destroyed. If your item can break, true costs are higher.
- Focuses on one upgrade step (e.g., +8 to +9). It doesn't simulate a full upgrade path. Each step needs individual assessment.
- Market prices for materials and items fluctuate. Always update your entered values for accurate results.
- Does not consider your inventory. Costs assume you buy all materials. Your personal cost is lower if you own them.
- Doesn't factor in special game events or temporary success rate buffs. These can change upgrade costs and chances.
- Provides an *expected* average cost. Your actual experience may differ due to luck. You might spend more or less.
- Assumes consistent success rates. Actual rates might vary based on conditions or items, which this tool doesn't model.
- Does not account for time investment (e.g., farming materials). Cost is purely Yang and materials, not player time.





This is the average cost you can expect. Luck varies; you might succeed quickly or spend more. Use this to budget and make smart market decisions.