
Metin2 Damage Calculator
Model class skills, PvM/PvP bonuses, weapon ranges and resistance layers with two independent builds.
Equipment board
Fight outcome
Build A vs Build B
Weapon & accessory comparison
Select one equipment category and compare two recorded items at the same or different enhancement levels. Item A is applied live to Build A and Item B is applied live to Build B, so Fight Outcome and Decision update as soon as you change an item or enhancement.
How to use the Metin2 build and damage simulator
Build a character, equip source-backed items, choose a skill and target, then test how weapon attack, class attributes, PvM/PvP bonuses and resistances change the result.
- 01
Choose your class and level
Select Warrior, Ninja, Sura, Shaman or Lycan. Enter the level and core VIT, INT, STR and DEX values that match the character you want to model.
- 02
Equip the current loadout
Open each equipment slot and select the weapon, armour, jewellery and other items. Set the enhancement level where the catalogue provides upgrade data.
- 03
Select the skill or normal attack
Choose the attack you want to test. The skill card shows its damage type, number of hits and the confidence level of the formula.
- 04
Configure the target
Choose a target or enter custom HP, defence and the resistance that applies to the selected damage type. Enter enemy attack to estimate incoming damage.
- 05
Choose PvE or PvP
Use PvE for monsters and PvP for player-versus-player testing. Mode-specific modifiers are applied before the final result is shown.
- 06
Read and compare the result
Review outgoing hit, incoming hit, sustained DPS and time to kill. Use Build A and Build B to isolate the effect of a single item or stat change.
For a clean item test, copy the same setup into Build A and Build B, then change only one weapon, accessory or upgrade level.
Plan Metin2 equipment around the damage source, not the item name.
A useful Metin2 comparison separates base weapon output, class attributes, monster or player bonuses, critical and piercing chances, and the defence that answers the selected attack. The notes below turn those layers into a repeatable testing method.
Class first
Warrior, Ninja, Sura, Shaman and Lycan profiles do not value STR, DEX and INT in the same way. Start with the correct class before judging equipment.
One damage family
Keep normal attack, skill damage and elemental or race bonuses separate. A weapon that wins one test may lose another.
Target-specific defence
Sword, two-handed, dagger, arrow, magic and elemental defences should be tested against the attack that actually reaches the target.
Controlled upgrades
Compare +0 to +9 or one bonus change at a time. Changing several pieces together hides the reason for the result.
Why bonuses need a controlled test
Metin2 equipment can combine default item values with added bonuses. Weapons may carry class attributes, critical or piercing chance, race damage and—in supported item families—average or skill damage. Armour and jewellery can answer the same fight from a defensive angle with HP, elemental resistance or weapon defence.
Because several bonuses can affect one attack at once, the highest visible attack value is not automatically the strongest setup. StatTuner keeps Build A and Build B independent so one weapon, talisman, bracelet or resistance change can be isolated against the same skill and target.
How to read weapon and jewellery changes
Use the item comparison table for source statistics, then verify the practical winner in the combat model. Bracelets often contribute attack speed plus another scaling attribute, earrings can add a class stat, and talismans are tied to elemental power. Those effects matter differently for normal attacks, skills and specialised PvM targets.
A clean test uses the same character level, class attributes, target defence and combat mode. Equip the first candidate to Build A and the second to Build B. The difference in outgoing average, sustained DPS and incoming pressure reveals whether the change is offensive, defensive or merely cosmetic in that scenario.
A practical resistance workflow
Start with the opponent profile you actually face. Enter the relevant defence or resistance, not a generic value. Then run the same skill with and without the item that supplies the resistance. This shows the marginal reduction rather than an abstract percentage.
For PvP, repeat the test with the enemy attack value filled in. A build can lose a small amount of outgoing damage while gaining enough mitigation to survive another hit. The better build therefore depends on time to kill and incoming average together, not DPS alone.
What should you compare?
Build laboratory FAQ
Why can a lower attack weapon deal more damage?
Its class scaling, average damage, skill damage, attack speed or target-specific bonuses may be more valuable for the selected attack.
Should I compare items at different upgrade levels?
You can, but first compare equal levels. A second test at the levels you can actually afford gives a more realistic buying decision.
Does one resistance protect against every attack?
No. Test the resistance that matches the selected damage family or weapon type.
Why are Build A and Build B equal?
Both builds start independently but may still contain identical stats and equipment. Change only one item or attribute to create a measurable difference.
Is the result an official server value?
Item values can be source-backed, while complete combat formulas may be calibrated when the publisher does not expose every server-side rule. Confidence is shown beside the result.
Metin2 Damage Calculator
Calculate your Metin2 character's damage against any monster or boss. Plan gear, optimize builds, and maximize combat efficiency with precise calculations.
About this tool
The Metin2 Damage Calculator helps you estimate your character's damage against any monster or boss. Stop guessing about gear upgrades. Make data-driven decisions to maximize your farming efficiency, bossing speed, and overall combat power.
Our calculator uses verified game formulas. Input your character's stats, gear, and target monster details. The tool provides an accurate average damage per hit. This lets you compare weapons, bonus configurations, and character builds.
Calculations are based on the official Metin2 wiki. Use this tool to fine-tune your build and achieve your in-game goals faster.
How to use it
- 01
Input Your Character's Attack
Enter your character's total attack value. This includes base stats, skill bonuses, and temporary buffs. Ensure all flat attack values from your character sheet are included for accuracy.
- 02
Select Your Main Weapon
Choose your primary weapon from the item list and specify its upgrade level (e.g., +9). The calculator will automatically fetch its base attack range from our verified database.
- 03
Add Bonus Attack Values
Input any additional flat attack bonuses from other gear pieces like earrings or bracelets. Also include 'Strong against Monsters' bonuses if applicable.
- 04
Define Your Target Monster
Enter the target monster's defense value and any specific resistances it might have. If your character has a 'Strong vs. Monster Type' bonus for this target, add that too.
- 05
Calculate Your Damage
Click 'Calculate Damage'. The tool will instantly process the information using Metin2's damage formulas. You will then see your estimated average damage per hit against the specified monster.
- 06
Optimize Your Build
Use the results to adjust your gear or target settings. Experiment with different setups to see how your damage changes. This helps you identify the most effective combinations for various activities.
Estimating Damage with a Poison Sword
You're a level 75 Warrior, farming in Red Forest. You want to calculate damage against an Orc Fighter with a Poison Sword +9.
The tool calculates your average damage in steps. It starts with total attack power, then adjusts for target defenses and bonuses. The calculation for this example is:- 1. **Average Weapon Attack:** `(237 + 277) / 2 = 514 / 2 = 257`
- 2. **Total Raw Attack:** `750 (Player Total Attack) + 120 (Bonus Attack) + 257 (Avg Weapon Attack) = 1127`
- 3. **Attack After Damage vs. Monster Bonus:** `1127 * (1 + 0.25) = 1127 * 1.25 = 1408.75`
- 4. **Damage Before Resistance:** `1408.75 - 180 (Target Defense) = 1228.75`
- 5. **Damage After Resistance:** `1228.75 * (1 - 0.15) = 1228.75 * 0.85 = 1044.4375`
- 6. **Final Estimated Damage:** `1044.4375 * (1 + 0.20) = 1044.4375 * 1.20 = 1253.325`
| Item | Average Weapon Attack | Total Raw Attack | Damage Before Resistance | Final Estimated Damage |
|---|---|---|---|---|
| Poison Sword +9 | 257 | 1127 | 1228.75 | 1253.33 |
| Poison Sword +7 | 197 | 1067 | 1153.75 | 1176.83 |
Limitations
- This tool estimates basic attack damage only; it does not calculate skill damage. Use the Metin2 Skill Damage Calculator for skill-specific estimates.
- Critical hits are not included in the average damage. Your actual damage will vary due to critical strikes.
- The calculator does not account for PvP specific mechanics or player resistances. Consult the Metin2 PvP Damage Calculator for player combat.
- This tool focuses on damage per hit, not damage per second (DPS). Attack speed is not considered.
- The calculation assumes a single hit. Total damage over time depends on attack speed and skill use.
- This calculator uses published game data and does not reflect any hidden formulas or unverified mechanics.
- Temporary buffs or debuffs from other sources must be manually added to your character's total attack value.





This damage shows your average output against the monster. Higher damage means faster kills, more efficient farming, and better gains. Use this to evaluate gear changes for optimal performance.