STATTUNER EDITORIAL

MMORPG Calculation Guides

Original Knight Online, Metin2, OSRS and Albion Online calculation guides.

Knight Online

Knight Online Farm Profit After Costs

Show how party share, downtime, consumables and market tax turn gross drops into net hourly profit.

1115 words · 2026-07-20
Metin2

Metin2 Gaya Crafting Profitability

Show how material price, success input and output value determine expected crafting value.

1435 words · 2026-07-20
Old School RuneScape

A Controlled Method for OSRS Boss Gear Comparison

Show a repeatable A/B method that holds levels, prayers, target defence and attack style constant.

987 words · 2026-07-20
Knight Online

Knight Online Market Tax: Break-even Sale Price

Explain how market tax changes net revenue, profit and the minimum listing price required to avoid a loss.

799 words ·
Knight Online

Raptor +7 vs +8: Expected Upgrade Cost Explained

Use a Raptor catalogue example to show the difference between item-stat improvement, chain success, expected attempts and user-entered market cost.

867 words ·
Knight Online

Trina Protection and Expected Upgrade Value

Explain how protection cost and success-rate assumptions change expected upgrade cost without presenting assumptions as official rates.

832 words ·
Knight Online

Weapon AP vs Elemental Damage in Knight Online

Use two catalogue weapons to explain why raw weapon AP and elemental damage answer different questions.

1038 words ·
Metin2

Average Damage vs Skill Damage in Metin2

Explain why normal-hit and skill-focused bonuses should be tested in separate scenarios.

1053 words ·
Metin2

Metin2 Critical vs Piercing Hit Comparison

Explain the distinct roles of critical and piercing effects with a controlled example and explicit limitations.

1336 words ·
Metin2

Metin2 PvP Resistance Stacking

Explain controlled testing of resistance changes against the same attack profile.

1029 words ·
Metin2

Metin2 Weapon Upgrade Cost Comparison

Compare two enhancement paths using item value, material cost, success input and expected attempts.

1302 words ·
Old School RuneScape

How Attack Speed Changes DPS in OSRS

Use real weapon examples to show why a slower weapon can have a higher max hit but lower sustained DPS.

1335 words ·
Old School RuneScape

OSRS Max Hit vs Accuracy

Explain why maximizing one hit does not always maximize expected damage.

1099 words ·
Old School RuneScape

OSRS Prayer Bonus and Trip Length

Explain how prayer bonus can improve trip duration even when immediate DPS is unchanged.

1268 words ·
Old School RuneScape

OSRS Special Attack DPS Windows

Explain burst damage, special-energy limits and why burst DPS differs from sustained DPS.

1209 words ·
Albion Online

Albion Build Cost vs DPS

Compare the marginal DPS gained per unit of silver between two loadouts.

1150 words ·
Albion Online

Cooldown Reduction and Sustained DPS in Albion

Explain why a larger single hit can lose to a shorter repeat cycle in a sustained test.

1031 words ·
Albion Online

Albion Resistance and Damage Reduction

Show how armour or magic resistance changes final damage and why percentage reduction is nonlinear.

1120 words ·
Albion Online

Albion Specialization and Item Power Scaling

Learn how specialization, item quality, and base IP combine to determine your effective Item Power in Albion Online. Understand the calculation to make smarter gear choices.

859 words ·
Albion Online

Weapon IP vs Average IP in Albion Online

Explain why the weapon IP used by an ability and the average IP shown for a loadout are not interchangeable.

1210 words ·