HOW THE NUMBERS ARE BUILT

Where does the result actually come from?

When a player changes a weapon, adds an enhancement or moves a few stat points, the useful question is not only “which number is higher?” It is also “why did it become higher?”

StatTuner is built around that second question. We keep item values visible, test both builds under the same conditions and separate verified game data from assumptions and estimates.

The short version: StatTuner does not hide every stat behind one made-up power score. You can see the item values, the selected target, the skill, the calculation confidence and the parts of the model that may not exactly match the live server.

We Start With the Gear, Not a Rating

Every build begins with the actual values recorded for its equipment. Depending on the game, this may include attack, defence, strength, accuracy, item power, resistances, health, attack speed or other supported bonuses.

These values are kept separate for as long as possible. We do not automatically decide that one point of defence is worth the same as one point of attack, or that every resistance should be folded into a single score.

Item data Recorded stats stay visible

Weapon attack, armour, attributes, bonuses and resistances are shown as individual values instead of disappearing into one unexplained total.

Enhancements Upgrade levels are applied separately

When enhancement data is supported, the selected upgrade level changes the item before the build is calculated.

Character setup Your selected stats matter

Class, level, attributes, skill choice and other available controls are included according to the selected game.

Target setup The enemy is part of the test

Defence, resistance, health and PvP or PvE settings can change the result just as much as the weapon does.

Build A and Build B Use the Same Test

A comparison is only useful when both sides face the same conditions. StatTuner keeps the selected skill, target, mode and test settings consistent between Build A and Build B.

That means changing one item does not quietly change the enemy, selected skill or another unrelated setting. The goal is to make the source of the difference easier to spot.

01 Choose the build Select the character settings, equipment and supported enhancement levels.
02 Choose the test Set the skill, target, resistance values and game mode where those controls are available.
03 Change one thing Swap a weapon, accessory, enhancement or character stat while keeping the rest of the setup stable.
04 Read the difference Review which recorded values changed and how those changes affected the calculated result.

What the Confidence Labels Mean

Not every game publishes its full combat formula. Rather than pretending otherwise, StatTuner labels the basis of a result.

Exact Direct supported calculation The relevant rule or item effect can be applied directly using available documented data.
Source-backed Built from a stated reference The result uses coefficients, values or mechanics taken from an identifiable public source.
Mixed Verified data plus assumptions Some parts are documented while another part depends on a simplified or inferred model.
Community Based on repeatable player research The mechanic is supported mainly by public testing, community measurements or technical findings.
Estimate Useful for comparison, not a server copy The model is deterministic and consistent, but the private server formula is not fully available.
“Exact” does not mean that every possible temporary buff, hidden encounter rule or future game patch is automatically included. It means the supported part of the calculation is applied directly from the data available to StatTuner.

How Item Comparison Works

The Item Comparison section first compares the recorded values of two items. This is different from declaring one item universally better.

An item with more attack may still perform worse for a particular build if another item provides a useful attribute, attack speed, resistance, set effect or class-specific bonus.

That is why StatTuner separates two questions:

The first question is answered by the item comparison table. The second is answered by equipping the item into Build A or Build B and running the full build comparison.

Why the Live Game May Show a Different Number

Even a carefully built calculator can differ from the live game. MMORPG combat systems often contain details that are difficult or impossible to reproduce outside the server.

Because of this, StatTuner is best used to compare options under a controlled setup, not as a promise that every hit in the live game will display the exact same number.

Different Games Need Different Models

StatTuner does not force every game into the same formula. Each game page uses the stats and mechanics that make sense for that game.

Metin2

Item attack values, attributes, bonuses, resistances and supported skill or target settings are combined in a consistent comparison model. Where server-side behaviour is not public, the result is marked accordingly.

Knight Online

Weapon attack, class-related values, attributes, armour and supported combat settings are used to compare builds. Private or server-dependent mechanics are not presented as official formulas.

Old School RuneScape

Supported attack-roll, hit-chance, max-hit and speed mechanics are applied where the required values are available. The selected weapon and target remain part of the calculation.

Albion Online

Item Power, equipment values, damage, defence and resistance-related mechanics are handled according to the supported data and the selected build conditions.

Before You Spend Currency or Upgrade an Item

StatTuner is most useful as a filter. It can help remove weak options and show which upgrade deserves a closer look.

Before committing a large amount of game currency or real money, check:

A calculator can show that one option has a measurable advantage. It cannot decide whether that advantage is worth the market price, upgrade risk or change in play style for every player.

Corrections and Model Updates

Game data changes and mistakes can happen. If an item, skill, enhancement or calculation appears wrong, send us:

Reports are checked before a value or formula is changed because different regions, private servers and old database entries can show conflicting information.