How Attack Speed Changes DPS in OSRS
Use real weapon examples to show why a slower weapon can have a higher max hit but lower sustained DPS.

Does a Bigger Hit Always Mean More Damage?
Ever wonder if a bigger hit always means more damage? It's a common thought. A weapon with a huge max hit feels powerful and satisfying. But often, a faster weapon can actually shred enemies more efficiently. Why is this the case? It's all about Damage Per Second (DPS), the true measure of your combat output.
DPS measures overall combat effectiveness. Attack speed is a crucial factor in this calculation. While a slower weapon might hit harder per individual strike, a faster one lands significantly more hits over the same period. This guide will explain exactly how these two elements, max hit and attack speed, work together to determine your total damage.
Understanding Attack Speed in OSRS
OSRS operates on a consistent 'game tick' system, where each tick lasts exactly 0.6 seconds. Every action you perform, including attacking, moving, or using abilities, is precisely measured in these ticks. A weapon's attack speed is defined by how many ticks must pass between each of your successful attacks.
For example, a common 4-tick weapon, like the Abyssal whip, attacks every 2.4 seconds (4 ticks * 0.6s/tick). In contrast, a 6-tick weapon, such as a Godsword, attacks every 3.6 seconds. This seemingly small difference in attack interval adds up significantly during prolonged combat encounters. The ability to land more attacks from a faster weapon can make a huge difference to your total damage output over time, even if individual hits are smaller.
The Core DPS Formula
To effectively compare different weapons and make informed gear choices, you need a reliable, simple formula. This formula combines your accuracy, potential damage, and the weapon's attack speed into a single, understandable metric. It's the foundation for optimizing your combat setup.
Here's the basic DPS formula that every OSRS player should know:
`DPS = Hit Chance × Average Hit / Attack Interval`
Let's break down each component: `Hit Chance` represents your probability of successfully hitting your target, influenced by your attack bonus and the target's defense. `Average Hit` is the average damage you deal when your attack connects, typically calculated as half of your maximum possible hit. Finally, `Attack Interval` is the precise time in seconds between each of your attacks, directly derived from your weapon's tick speed.
`DPS = Hit Chance × Average Hit / Attack Interval`Max Hit vs. Average Hit: Why Average Matters More
It's easy to get caught up in chasing the highest possible max hit; seeing those big damage numbers pop up can be incredibly satisfying. However, your max hit represents only the peak of your potential damage range. In reality, you won't hit that maximum value with every single attack.
This is why `Average Hit` is a far more realistic and useful metric for evaluating sustained damage. It accounts for the entire range of damage rolls you can achieve, from a minimum of 0 up to your max hit. For practical DPS calculations, we commonly use your max hit divided by two as a reliable estimate for your average hit. This approach provides a much clearer and more accurate picture of your consistent damage output over time, which is crucial for efficient combat.
Weapon Comparison: Speed, Damage, and DPS
To truly grasp the impact of attack speed, let's compare some common melee weapons directly. For this analysis, we'll assume a high-level player with maxed combat stats (99 Attack, 99 Strength), using the Piety prayer, and equipped with best-in-slot strength-boosting gear. Our chosen target is a typical slayer monster with moderate defensive capabilities, which provides an 85% hit chance for both the Abyssal whip and Dragon scimitar. We've also included a 'Hypothetical Slower Axe' to vividly illustrate the significant impact that a slower attack speed can have on overall DPS, even with a higher max hit.
| Weapon | Attack Speed (ticks) | Attack Speed (seconds) | Max Hit | Average Hit | Hit Chance | Calculated DPS |
|---|---|---|---|---|---|---|
| Abyssal whip | 4 | 2.4 | 30 | 15 | 85% | 5.31 |
| Dragon scimitar | 4 | 2.4 | 31 | 15.5 | 85% | 5.49 |
| Hypothetical Slower Axe | 6 | 3.6 | 40 | 20 | 85% | 4.44 |
Worked Example: Abyssal Whip DPS
Let's walk through a practical calculation for the Abyssal whip to clearly demonstrate how all the numbers combine within the DPS formula. This will solidify your understanding.
The Abyssal whip (osrs-4151) is a popular weapon with an attack speed of 4 game ticks, which translates to an attack interval of 2.4 seconds (4 * 0.6s). For our example, we're assuming a max hit of 30, making the average hit 15. Our calculated hit chance against the target is 85%, or 0.85 as a decimal.
Here's the step-by-step calculation:
`DPS = 0.85 × 15 / 2.4`
`DPS = 12.75 / 2.4`
`DPS = 5.3125`
Therefore, the Abyssal whip deals approximately 5.31 damage per second under these specific conditions. You can easily apply this exact method to calculate the DPS for any other weapon you're considering.
`DPS = 0.85 × 15 / 2.4`
`DPS = 12.75 / 2.4`
`DPS = 5.3125`Making Your Choice: When Speed Wins, When Power Shines
The comparison table clearly highlights some important patterns regarding weapon choice. The Dragon scimitar (osrs-4587), for instance, boasts a slightly higher max hit than the Abyssal whip (osrs-4151). Since both are efficient 4-tick weapons, the scimitar's superior max hit directly translates to a higher overall DPS. This makes the Dragon scimitar a frequently preferred choice for general training and maximizing raw damage output in many common combat situations.
Conversely, consider the 'Hypothetical Slower Axe' from our table. Despite having an impressive max hit of 40, its significantly slower 6-tick attack speed drastically reduces its calculated DPS to just 4.44. This vividly demonstrates that a higher maximum hit does not automatically guarantee higher sustained damage. A longer attack interval will almost always lower your DPS, even if individual hits are quite strong.
So, when should you choose a slower, harder-hitting weapon over a faster one? There are specific niche scenarios, particularly in bossing, where you might only have a very brief, limited attack window. In such cases, maximizing the damage of that single, guaranteed hit becomes paramount. However, for the vast majority of general combat encounters – like slayer tasks, grinding, or most questing – a faster weapon that delivers consistent damage more frequently will almost always outperform a slower, harder-hitting alternative. It's crucial not to justify using costly, slower weapons if their calculated DPS is demonstrably lower. Always consider your specific target, the combat style, and the encounter mechanics. While a Godsword (a 6-tick weapon) can hit incredibly hard, its slower speed often results in lower sustained DPS compared to faster, high-tier weapons like the Ghrazi rapier or Dragon hunter lance.
Final Thoughts: Don't Just Look at the Big Numbers
The most significant takeaway from this guide is clear: always look beyond just the max hit. While satisfying, it doesn't tell the whole story. Attack speed is an absolutely critical factor in determining your overall damage output in Old School RuneScape. A weapon's calculated DPS provides the most accurate and true picture of its effectiveness in combat. A deep understanding of this principle will empower you to make much smarter and more efficient gear choices, leading to faster kills and better resource management.
To apply these concepts practically, make sure to use reliable tools like the StatTuner OSRS DPS calculator. You can input your specific combat stats, prayers, and various weapons to see real-time DPS figures for different setups. This allows you to truly optimize your gear and inventory for any given situation. Don't rely on guesswork or assumptions; calculate your way to consistently better damage and more successful combat encounters.
Limitations and verification notes
- Market prices and item values can change between servers.
- The calculated result is an estimate, not a guaranteed outcome.
- Game updates, events and server-specific settings may change the result.

This guide effectively demonstrates how attack speed influences DPS in OSRS, using clear examples to show that a higher max hit doesn't always equate to better sustained damage. The comparison table and worked example are key to illustrating this concept for players.