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Metin2 Skill Damage Calculator - Optimize Your Build

Model class skills, PvM/PvP bonuses, weapon ranges and resistance layers with two independent builds.

Live importer Loading catalogue… Source values + calibrated combat
Active buildViewing Build A
02
LOADOUT

Equipment board

04
RESOLUTION

Fight outcome

OUTGOING HIT
Select gear and a skill
INCOMING HIT
Target pressure
SUSTAINED DPS
Cooldown-aware
TIME TO KILL
Against target HP
Damage pipeline Build A
Exact item effects source totals
05
DECISION

Build A vs Build B

BUILD A DPS
0
VS
BUILD B DPS
0
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ITEM ANALYSIS

Weapon & accessory comparison

Select one equipment category and compare two recorded items at the same or different enhancement levels. Item A is applied live to Build A and Item B is applied live to Build B, so Fight Outcome and Decision update as soon as you change an item or enhancement.

ITEM A
ITEM B
STEP-BY-STEP GUIDE

How to use the Metin2 build and damage simulator

Build a character, equip source-backed items, choose a skill and target, then test how weapon attack, class attributes, PvM/PvP bonuses and resistances change the result.

  1. 01

    Choose your class and level

    Select Warrior, Ninja, Sura, Shaman or Lycan. Enter the level and core VIT, INT, STR and DEX values that match the character you want to model.

  2. 02

    Equip the current loadout

    Open each equipment slot and select the weapon, armour, jewellery and other items. Set the enhancement level where the catalogue provides upgrade data.

  3. 03

    Select the skill or normal attack

    Choose the attack you want to test. The skill card shows its damage type, number of hits and the confidence level of the formula.

  4. 04

    Configure the target

    Choose a target or enter custom HP, defence and the resistance that applies to the selected damage type. Enter enemy attack to estimate incoming damage.

  5. 05

    Choose PvE or PvP

    Use PvE for monsters and PvP for player-versus-player testing. Mode-specific modifiers are applied before the final result is shown.

  6. 06

    Read and compare the result

    Review outgoing hit, incoming hit, sustained DPS and time to kill. Use Build A and Build B to isolate the effect of a single item or stat change.

Controlled comparison tip

For a clean item test, copy the same setup into Build A and Build B, then change only one weapon, accessory or upgrade level.

Metin2 field manual

Plan Metin2 equipment around the damage source, not the item name.

A useful Metin2 comparison separates base weapon output, class attributes, monster or player bonuses, critical and piercing chances, and the defence that answers the selected attack. The notes below turn those layers into a repeatable testing method.

01

Class first

Warrior, Ninja, Sura, Shaman and Lycan profiles do not value STR, DEX and INT in the same way. Start with the correct class before judging equipment.

02

One damage family

Keep normal attack, skill damage and elemental or race bonuses separate. A weapon that wins one test may lose another.

03

Target-specific defence

Sword, two-handed, dagger, arrow, magic and elemental defences should be tested against the attack that actually reaches the target.

04

Controlled upgrades

Compare +0 to +9 or one bonus change at a time. Changing several pieces together hides the reason for the result.

Why bonuses need a controlled test

Metin2 equipment can combine default item values with added bonuses. Weapons may carry class attributes, critical or piercing chance, race damage and—in supported item families—average or skill damage. Armour and jewellery can answer the same fight from a defensive angle with HP, elemental resistance or weapon defence.

Because several bonuses can affect one attack at once, the highest visible attack value is not automatically the strongest setup. StatTuner keeps Build A and Build B independent so one weapon, talisman, bracelet or resistance change can be isolated against the same skill and target.

How to read weapon and jewellery changes

Use the item comparison table for source statistics, then verify the practical winner in the combat model. Bracelets often contribute attack speed plus another scaling attribute, earrings can add a class stat, and talismans are tied to elemental power. Those effects matter differently for normal attacks, skills and specialised PvM targets.

A clean test uses the same character level, class attributes, target defence and combat mode. Equip the first candidate to Build A and the second to Build B. The difference in outgoing average, sustained DPS and incoming pressure reveals whether the change is offensive, defensive or merely cosmetic in that scenario.

A practical resistance workflow

Start with the opponent profile you actually face. Enter the relevant defence or resistance, not a generic value. Then run the same skill with and without the item that supplies the resistance. This shows the marginal reduction rather than an abstract percentage.

For PvP, repeat the test with the enemy attack value filled in. A build can lose a small amount of outgoing damage while gaining enough mitigation to survive another hit. The better build therefore depends on time to kill and incoming average together, not DPS alone.

CONTROLLED TESTS

What should you compare?

Weapon A vs Weapon BSame class, same skill, same target and the same enhancement level.
Average damage vs skill damageRun one normal attack and one skill test before choosing.
Critical vs piercingEvaluate each chance against the target type and defence profile you use.
Elemental talismanUse the matching target resistance and compare final damage, not only listed power.
PvP jewelleryCompare outgoing DPS together with incoming average and time to kill.
COMMON QUESTIONS

Build laboratory FAQ

Why can a lower attack weapon deal more damage?

Its class scaling, average damage, skill damage, attack speed or target-specific bonuses may be more valuable for the selected attack.

Should I compare items at different upgrade levels?

You can, but first compare equal levels. A second test at the levels you can actually afford gives a more realistic buying decision.

Does one resistance protect against every attack?

No. Test the resistance that matches the selected damage family or weapon type.

Why are Build A and Build B equal?

Both builds start independently but may still contain identical stats and equipment. Change only one item or attribute to create a measurable difference.

Is the result an official server value?

Item values can be source-backed, while complete combat formulas may be calibrated when the publisher does not expose every server-side rule. Confidence is shown beside the result.

Reference trailSource pages inform the data review. All explanations and testing workflows on this page are original summaries written for StatTuner.

Metin2 Skill Damage Calculator

This Metin2 Skill Damage Calculator helps you estimate how much damage your class skills will deal. You can input your character's stats and gear, including weapon attack and core attributes like Strength and Intelligence. Then, add details about your target, such as their Defense value and any specific skill resistances. The tool processes this information to show you the expected skill damage, allowing you to fine-tune your strategy for both PvE and PvP encounters.

Game versionVerified July 2026 MethodTransparent user-input calculation

About this tool

The Metin2 Skill Damage Calculator is your essential companion for mastering combat in Metin2. This tool helps you accurately predict the damage output of your character's skills. By inputting your stats, gear, and target details, you can see how much damage your abilities will truly inflict. This takes the guesswork out of optimizing your character.

Understanding your skill damage is key to making informed decisions about your character's progression. Whether you're planning a new build, evaluating a potential gear upgrade, or preparing for a tough boss fight, this calculator provides the insights you need. It allows you to experiment with different setups virtually, ensuring you invest your time and resources wisely for maximum combat effectiveness.

How to use it

  1. 01

    Select Your Character Class

    Begin by choosing your character's class from the dropdown menu. This ensures the calculator applies the correct skill scaling and stat interactions specific to your chosen class.

  2. 02

    Enter Core Character Stats

    Input your character's fundamental stats: Strength (STR), Dexterity (DEX), Vitality (VIT), and Intelligence (INT). These attributes directly influence your base attack power and skill damage, so accuracy is vital.

  3. 03

    Input Weapon Attack Value

    Provide your weapon's average attack value. This is a primary component of your character's base attack contribution and significantly impacts your skill damage. Use the average, not min/max.

  4. 04

    Choose Your Skill and Level

    Select the specific skill you wish to calculate damage for from the list. Also, set its current skill level (e.g., M1, G1, P). Different skill levels have varying multipliers and base damages.

  5. 05

    Define Target Defenses

    Enter details about your target, including their Defense value and any relevant skill resistance. These defensive stats are critical for calculating how much your damage will be reduced, providing a realistic estimate.

  6. 06

    Calculate and Analyze Damage

    Once all inputs are provided, click 'Calculate'. The tool will display your estimated skill damage. Use this result to compare different setups and identify optimal gear or stat changes.

WORKED EXAMPLE

Calculating a Warrior's 'Three-Way Cut' Skill Damage

The estimated 'Three-Way Cut' skill damage for this setup is approximately **658**.

Imagine you are a Warrior preparing for a challenging boss fight in the Snakefield. You want to know the exact damage your 'Three-Way Cut' skill will deal to a typical monster with moderate defenses. This calculation helps you decide if your current gear is sufficient or if you need to upgrade your weapon or add more Strength to maximize your damage output for efficient farming or bossing.

Character ClassWarriorStrength (STR)90Intelligence (INT)10Weapon Attack Value250SkillThree-Way CutSkill LevelMaster (M1)Target Defense300Target Skill Resistance10%
FormulaSkill Damage = (Weapon Attack Value + (STR × 2) + Skill Base Damage) × (Skill Multiplier × (1 - (Target Defense / 1000)) × (1 - (Target Skill Resistance / 100)))
  1. 1. **Determine Base Attack Contribution:** For 'Three-Way Cut' at M1, let's assume a Skill Base Damage of 150. Our Warrior has 250 Weapon Attack and 90 STR.
  2. Base Attack Contribution = 250 (Weapon) + (90 STR × 2) + 150 (Skill Base) = 250 + 180 + 150 = 580
  3. 2. **Determine Skill Multiplier:** 'Three-Way Cut' at M1 has a base multiplier of 1.8. The target has 300 Defense and 10% Skill Resistance.
  4. Defense Reduction Factor = (1 - (300 Defense / 1000)) = (1 - 0.3) = 0.7
  5. Skill Resistance Factor = (1 - (10% Resistance / 100)) = (1 - 0.1) = 0.9
  6. Total Skill Multiplier After Reductions = 1.8 (Skill Multiplier) × 0.7 (Defense Factor) × 0.9 (Resistance Factor) = 1.134
  7. 3. **Calculate Final Skill Damage:** Multiply the Base Attack Contribution by the Total Skill Multiplier After Reductions.
  8. Skill Damage = 580 (Base Attack) × 1.134 (Total Multiplier) = 657.72
ScenarioTarget Skill ResistanceEstimated Skill Damage
Current Setup10%658
No Skill Resistance0%702

This result shows the raw damage you can expect from one hit of 'Three-Way Cut' against a target with 300 Defense and 10% Skill Resistance. It accounts for your weapon's attack, your Strength, and the skill's base damage and multiplier. This number is crucial for comparing different gear pieces or stat allocations. For instance, a weapon with a higher average attack value would directly increase this number, as would investing more points into Strength. Understanding this helps you make strategic choices to maximize your damage output in various combat scenarios.

Limitations

  • This tool provides a strong estimate, but it does not account for critical hit chance or critical damage bonuses. These can significantly increase your actual damage in combat.
  • The calculator doesn't include specific item bonuses like 'Damage against Monsters' or 'Damage against Metins'. These are often crucial for maximizing damage in specific scenarios.
  • It focuses on the core skill damage formula and does not factor in other temporary buffs, debuffs, or unique set bonuses. Actual in-game results can vary slightly due to minor game mechanics.
  • This tool is best for comparing general build effectiveness and understanding the relative impact of different stats and gear. For absolute maximum damage, layer in additional game mechanics.