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Item Power combat board

Albion Online Item Power & DPS Calculator

Scale ability values by Item Power, apply physical or magical resistance and compare burst rotations.

IP scaling engine Loading catalogue… Wiki values + documented resistance
Active buildViewing Build A
02
LOADOUT

Equipment board

04
RESOLUTION

Fight outcome

OUTGOING HIT
Select gear and a skill
INCOMING HIT
Target pressure
SUSTAINED DPS
Cooldown-aware
TIME TO KILL
Against target HP
Damage pipeline Build A
Exact item effects source totals
05
DECISION

Build A vs Build B

BUILD A DPS
0
VS
BUILD B DPS
0
06
ITEM ANALYSIS

Weapon & accessory comparison

Select one equipment category and compare two recorded items at the same or different enhancement levels. Item A is applied live to Build A and Item B is applied live to Build B, so Fight Outcome and Decision update as soon as you change an item or enhancement.

ITEM A
ITEM B
STEP-BY-STEP GUIDE

How to use the Albion Online item power and damage simulator

Set item power and specialization, equip an Albion loadout, select an ability and test how scaling, damage bonuses, armour and magic resistance affect the final result.

  1. 01

    Set role, Item Power and specialization

    Choose the closest role profile and enter the Item Power, specialization, health and energy values for the build.

  2. 02

    Equip weapon, armour and consumables

    Select the weapon, off-hand, head, chest, shoes, cape, food and potion used in the loadout.

  3. 03

    Choose the ability

    Select the attack or ability to test. The simulator uses its base value, number of hits, cooldown and documented IP scaling where available.

  4. 04

    Configure the target defence

    Enter target HP, armour or magic resistance and enemy attack. Select a target that matches the content you are planning.

  5. 05

    Read damage and mitigation

    Review the 1100-IP value, scaled ability value, bonuses, resistance reduction, final damage, DPS and incoming damage.

  6. 06

    Compare two loadouts

    Use Build A and Build B with the same ability and target. Change one weapon, armour piece or Item Power value at a time.

Controlled comparison tip

Compare items at the enhancement and item-power context you actually use. A raw item-stat advantage may not produce the same advantage against every resistance profile.

Albion build intelligence

Albion equipment should be compared by slot-specific Item Power and ability purpose.

Average IP is a convenient summary, but it does not prove that weapon damage, armour survival or ability output increased. Use the notes below to test the item that controls the stat or spell you care about.

01

Weapon IP for damage

Raising armour IP can increase average IP without giving the weapon the same damage increase.

02

Abilities live on gear

Head, chest, shoes and weapons provide active or passive spell choices.

03

Content can cap IP

Hard or soft caps can reduce the effective advantage of higher equipment.

04

Armour identity

Cloth favours offence, plate favours defence and leather sits between them.

Average Item Power is not a damage score

Albion calculates an average from several equipped slots, but the number is mainly a reference. Increasing helmet or chest IP can raise the average while leaving the weapon’s direct damage scaling unchanged. For an offensive comparison, focus on the weapon and the ability it carries.

Set the weapon IP and specialization that match the real build. Then hold the target resistance constant while changing one weapon, off-hand or passive. The final ability damage and sustained DPS show the practical difference.

Armour is also an ability decision

Albion armour is not only a defence value. Head, chest and shoe pieces grant active abilities and passives while equipped. Cloth, leather and plate also occupy different positions between offence and defence. A raw defence comparison therefore cannot replace a complete loadout decision.

Use the item table to compare recorded stats, then place each candidate into Build A or B. Incoming damage shows mitigation, while outgoing DPS shows the cost of choosing a more defensive piece.

Test the content rule you actually play

Some Albion activities apply Item Power caps. A higher-tier or more enchanted item may deliver less effective advantage inside capped content than it does in uncapped open-world combat. The same purchase can therefore have different value across activities.

Create one target and ability test for the planned activity. Keep food, potion and the rest of the loadout stable. This exposes whether the upgrade improves burst, sustained pressure or survivability enough to matter under that rule set.

CONTROLLED TESTS

What should you compare?

Weapon tier or enchantmentHold specialization, ability and target resistance constant.
Cloth vs leather vs plateCompare damage bonus with incoming mitigation and ability purpose.
Off-hand choicesMeasure the stat that the off-hand changes rather than average IP alone.
Capped contentRe-run the build with the effective IP context of the activity.
Burst vs sustainedRead damage per use, cooldown and DPS instead of one number.
COMMON QUESTIONS

Build laboratory FAQ

Does higher average IP always mean more damage?

No. Average IP can rise through armour slots while the weapon’s damage remains unchanged.

Why do two armour pieces with similar defence feel different?

Their active abilities, passives and offence-versus-defence identity can create different combat outcomes.

What does specialization change?

Mastery and specialization can add Item Power to relevant equipment, which can improve scaling stats and abilities.

Why should I care about an IP cap?

A cap can reduce how much of a high-IP advantage is effective in a specific activity.

Are every spell and passive included?

The simulator supports documented entries in its catalogue. Unlisted situational effects should be treated as an external condition.

Reference trailSource pages inform the data review. All explanations and testing workflows on this page are original summaries written for StatTuner.